I'm Simon and I've been creating games since Feb 2026.
Below are the games I've been working on - these are all working towards creating a multiplayer game, created in an actual game engine for release on Steam - one day.
Meanwhile I'm learning how to model, the ideas, the jargon, the methods and workflow that it takes to create a game.
Each of the games below required certain skills to create, and each have different concepts, some the AI animals interact with each other, one has 3rd and first person, some create tension via restriction, some the weather plays a part in the players journey whether that be simple or more complex.
A couple of these run super fast on some PCs and despite FPS limitations, they still do this - if a game runs at rediculous speed for you, I'm sorry, I don't know how to fix this yet, if it runs too slow, you might need to try/buy a better PC/GPU.
I'm using Three.js for the engine work, Blender for some model creation, and Claude for when the math gets super weird and hard.
Galaga Clone, old school spacies type game.
- Sound features real Galaga sounds.
1942 Clone, old school spacies type game.
- Better sound coming soon.
Arkanoid Clone, old school spacies type game.
- Better sound coming soon.